Within Alyria law and order is overseen by a noble council of seven Lords and Ladies, the most powerful men and women in the realm, with great armies at their command. These members of the Council of Seven, as it is called, are known to grant rewards to Adventurers that seek them out in their local townes. They grant these rewards in exchange for the Adventurers performing a series of tasks for them known as "Quests". These quests can be as simple as the minor errand of picking up a delicacy from a nearby bakery and returning it to the Lord or Lady who issued the quest (known as the Questmaster), or something more complex.
Rewards granted for these quests can range from practice points, gold, experience points, Marks, and useful items, such as a weapon or a scroll. Additionally, for each quest completed the Adventurer will receive a number of what are referred to as "quest points", which are recorded by the Council of Seven and, when the Adventurer has enough, can be redeemed at any Questmaster in exchange for special items, often magical and enchanted.
Questmasters and their respective townes are as follows:
- Lord Agrippa - the Towne of Rune, on Sepharia
- Lady Undya - the Towne of Xaventry, on Sepharia
- Lord Vashir - the Towne of New Rigel, on Sepharia
- Lord Telleri - the Towne of New Tellerium, on Avros
- Lady Templeton - the Towne of Templeton, on Avros
- Lord Vendredi - the Towne of Sigil, on Auryn
- Lord Maldra - Maldra Keep, on Beltane
In addition to the quests goverened by the QUEST command and granted by Questmasters, the interested Adventurer can usually find other people and creatures who will sometimes grant rewards in exchange for errands. These "mini-quests" as they are called (although that is a misnomer, for sometimes they can be more complex than the most complex Quest granted by a Questmaster) can be found in virtually all townes, villages, and even in remote locales. The methods of triggering these "mini-quests" are varied; sometimes they can be triggered by talking to the NPC, perhaps about something you saw when you LOOKed at them, or heard from another NPC. Other times they can be triggered simply by walking into the same room as the NPC, who may be looking for someone to help him.
For more information on quests, see the QUESTS help reference.
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